Decor could be placed anywhere, rescaled in size, and rotated three different ways. The exterior offered not only plugs, but a remodel feature to change the ground, sky, and background music as well as complete creative freedom with "decor". Plugs could consist of many different things, such as a crafting bench, a mine, an exploration shaft, etc. This plot was a part of land consisting of a house and several "sockets", each socket could receive different "plugs". In WildStar, players could own a sky plot. This made it easier to get a particular enemy into their telegraph, but often wouldn't catch as many enemies as a well-placed free-targeting attack would.
Players also had the option of auto-targeting enemies, which puts the telegraph for the move they use centered on their current target. Player attacks were also telegraphs, this means that players had to cast them in the right direction if they wanted to damage enemies. A player could dodge them by either walking or dashing out of them. WildStar used a system of telegraphs for combat, where zones are displayed on the ground, allowing a player to predict attacks of enemies and heals of allies. Both the player and the boss have their health points displayed on the center-left and center-right of the image, respectively. Combat Ī player confronts a boss in a party of 5 people. Moreover, there were zones with altered gravity in the game, allowing the player to jump higher. This tied into the gameplay in ways such as speed races and jumping puzzles. WildStar allowed the player many liberties in movement, such as double jumping, sprinting, and dashing. Gameplay mainly consisted of quests, dungeons, and player versus player combat. These characters could move in an open, persistent world environment. In WildStar, players were able to create a character that they could control through their playing session.
Unfortunately for both sides, Nexus still contains Drusera, the Entity, and many holdovers from the Nexus project, both mechanical and living the factions wrestling for control of the Eldan world need to fight not only each other, but the world itself. Both factions attempt to lay claim to the world: the Exiles want a planet to settle and call home, while the Dominion see the world as sacred and consider it a holy obligation to take it for themselves. Shortly before the beginning of the game, an Exile explorer rediscovers Nexus. A splinter faction, who would become known as the Exiles, rebelled against the nascent Dominion and fled into the stars over the years they accumulated other races who had grievances with the Cassian Dominion. After their patrons' disappearance, the majority of the Cassian humans continued as they had done before, forming a religion around the vanished Eldan. Distraught over her failure to save the Eldan, Drusera then imprisoned herself (and by extension, the Entity).īefore their sudden extinction, the Eldan had sown the seeds for an intergalactic empire they had contacted humans inhabiting a planet called Cassus, and assisted them in forming a mighty civilization which would span galaxies and ultimately be under Eldan control. However, they were unsuccessful, and in retaliation the Entity annihilated all Eldan on the planet Nexus. They attempted to destroy the Entity using a device called the primal disintegrator. This being, whom the Eldan named Drusera, seemed kind and benevolent, and was capable of shaping reality as she saw fit shortly thereafter, the Eldan realized that their creation was less than perfect: Drusera contained an alternate, malicious personality which they called the Entity. The Eldan, a highly advanced alien race, sought to create a perfect being called the Genesis Prime through the Nexus Project.